Creating near real-time data pipeline for billions of events and terabytes of data can be a challenging task. How can we serve the requests, with low latency and persist them all in less than a second latency end-to-end?
What are the do’s and don’ts when rolling such a system to production and how to monitor the hundreds of components involved?
Come to hear a real-life case of such a system.
We will discuss the architecture, technologies, code and DevOps concern of the streaming data pipeline we created for one of the top ten mobile games in the US.
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