Play Framework: async I/O without the thread pool and callback hell

In this article from LinkedIn, the author explains the difference between evented and threaded models of handling I/O and how to do evented I/O with Play! and Scala. There are interesting links to an article listing typical latency numbers and an article giving some numeric calculations comparing threaded vs evented I/O.

Thank you for your interest!

We will contact you as soon as possible.

Send us a message

Oops, something went wrong
Please try again or contact us by email at info@tikalk.com